For indie games
Build your game without losing the plot.
Design docs, art, builds and bugs for small game teams — no Jira required.
The workflow
What Paashi does for indie games.
A lightweight production system for design ideas, art and audio assets, sprint work, bug tracking and milestone releases.
Typical roles
- Game designer
- Developer
- Artist
- Animator
- Composer and playtesters
Typical deliverables
- Game-design notes
- Sprint and bug boards
- Art, animation and audio assets
- Milestone release packages
The problems it solves.
Art overwritten
Check out a sprite sheet and nobody else touches it until you're done.
Scattered ideas
Level ideas and lore live on one infinite canvas.
What's next?
A simple board shows what needs doing this week.
A workflow that fits.
- 1
Dream
Map the world and mechanics on a whiteboard.
- 2
Plan
Break it into cards for art, code and sound.
- 3
Make
Upload assets with full history.
- 4
Ship
Bundle a release when a build is ready.
Connected system
Every stage keeps its context.
Sprint planning
Break features, art and bugs into cards with owners, priorities and dates.
Asset production
Version large creative assets and use branches for alternate visual or audio directions.
Milestone
Review the selected files and bundle the approved set into a named release.
Templates to start with.
Game design doc
Use template →Sprint board
Use template →Bug tracker
Use template →Asset pipeline
Use template →Questions about Paashi for indie games.
It brings planning, visual development, versioned files and project conversation into one workspace. Specialist creation tools still make the game; Paashi organises the process around it.
Finally, one place for the project.
Free for up to 3 people. No card needed.